
Evolve
by Turtle Rock StudiosEvolve is an asymmetric multiplayer first-person shooter set on Shear, a wild and dangerous alien planet being colonized by humanity. Four players take on the roles of specialized hunters working as a team to track and kill a single, player-controlled monster across jungle environments teeming with hostile wildlife. The monster begins the match underpowered and must avoid the hunters while consuming wildlife to evolve through progressively more powerful forms, gaining new abilities and increased resilience with each stage, before eventually becoming strong enough to destroy the hunters' power relay or kill them outright. The hunter team comprised four distinct classes, each with a fixed role covering damage, support, medic, and trapper, demanding tight coordination to corner and bring down a monster that grew more dangerous the longer it remained free. Critics widely praised the asymmetric design and tactical depth, while condemning the thin content offering and the aggressive DLC model that locked a significant portion of the roster behind additional paywalls on day one.
Evolve arrived in February 2015 with enormous goodwill, riding the pedigree of Left 4 Dead and a concept that genuinely had no equivalent on the market. The goodwill evaporated almost immediately. On launch day, players discovered that a $60 base game came bundled with an aggressive DLC structure that, if purchased in full, would cost an additional $136 on day one, including playable hunters and monsters that many felt should have shipped with the game. The backlash was swift and severe. Within two months of release, the Steam playerbase had collapsed from tens of thousands to under 2,000 concurrent players on peak nights, and no amount of post-launch patching could reverse the damage to the game's reputation.
The studio and publisher both recognized the structural problem. After a year and a half of declining numbers, 2K and Turtle Rock relaunched the game in July 2016 as Evolve Stage 2, a free-to-play reworked version on PC that re-tuned balance, simplified systems, and dropped the paywalled content. The relaunch brought over 1 million players back within a week, briefly restoring hope. But the recovery did not hold. Player counts began declining again within months, and the playerbase settled into the low hundreds, making consistent matchmaking nearly impossible, which in turn drove away the few remaining players in a self-reinforcing spiral.
On October 26, 2016, Turtle Rock announced it was the last day they could work on Evolve, citing the realities of developing a game they did not own. "This is the life of AAA game developers who aren't self-funded and don't own their own IP," co-founders Phil Robb and Chris Ashton wrote in their farewell post. 2K shut down dedicated servers on September 3, 2018, with peer-to-peer support on PC continuing until July 2023, when 2K ended all remaining support entirely. The tragedy of Evolve is that the underlying concept was arguably sound - the asymmetric multiplayer genre it pioneered went on to produce Dead by Daylight, which sold over 20 million copies - killed not by a bad game, but by a pricing strategy that poisoned the well before anyone had a chance to fall in love with it.