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Battleborn

by Gearbox Software
Days to Flop1734
Metacritic68
StatusDEAD
BudgetUndisclosed
Copies SoldEtimated 500,000 to 1,000,000 on Steam
LayoffsNone attributed to Battleborn's shutdown
Price$59.99
GenreHero Shooter, FPS, MOBA
PlatformsPC, PS4, Xbox One
LIVE SERVICEReleased: May 3, 2016Died: Jan 31, 2021
// Synopsis

Battleborn is a first-person hero shooter with MOBA elements set in a science-fantasy universe at the far end of time, where a mysterious force called the Varelsi has extinguished every star in existence save one: Solus. The last remnants of every surviving civilization have converged around this final star, and five factions of wildly different species and philosophies now fight for control of it. Players choose from a roster of 25 heroes at launch, each with a distinct personality, playstyle, and progression tree, competing in team-based PvP modes or working cooperatively through a narrative campaign with full loot and character advancement systems borrowed from Gearbox's Borderlands DNA. Critics acknowledged the game's genuine depth and creative ambition, particularly praising the Borderlands-style visual identity and the breadth of its character roster, while noting that its steep learning curve, cluttered visual design, and shallow content offering at launch made it difficult to recommend to anyone not already committed to putting in significant time.

// Cause of Death

Battleborn is perhaps the most clear-cut case in gaming history of a good product being in the wrong place at the wrong time. Gearbox had been developing the game for years when Blizzard announced Overwatch would launch within weeks of Battleborn's release date. Gearbox CEO Randy Pitchford considered moving the release date but ultimately held firm, reasoning the games were different enough to coexist and that changing course would look like panic. That calculation proved catastrophically wrong. Overwatch launched on May 24, 2016, three weeks after Battleborn, backed by Blizzard's enormous marketing machine and a far more accessible, beginner-friendly design. The comparison between the two games dominated gaming discourse that spring and summer, and Battleborn lost almost entirely on perception - many players tried Overwatch first and never looked back.

In the months following launch, Gearbox attempted to adapt. Microtransactions were added in June 2016, pricing was gradually reduced, and in June 2017 the studio launched a free-to-play trial version after months of denying the game would go free. The free trial temporarily revived interest, but the underlying problem was structural: Battleborn's complex MOBA-inflected systems demanded dozens of hours to master and required coordinated teams to function, making it hostile to the casual players it desperately needed to sustain a playerbase. By October 2017, Gearbox released the game's final content update and moved into maintenance mode. The studio would retain only a skeleton crew to keep servers running, with no further development planned.

The endgame was slow and quiet. In November 2019, Gearbox and 2K removed the game from digital storefronts and announced a phased shutdown, disabling in-game purchases in February 2020 and shutting down servers on January 31, 2021, nearly five years after launch. Since the game had no offline mode or peer-to-peer fallback, it became completely unplayable the moment servers went dark. Gearbox thanked the remaining community in a brief statement. The studio moved on and released Back 4 Blood in 2021. Battleborn was gone.

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